This is definitely the case here, because once you start to accept the crippled movement, the stodgy aiming and the incessant need to crawl over every room to get a key to unlock a door somewhere, you stop griping and start enjoying the intrigue and narrative again. There's always a pain threshold to negotiate, and once you get over that the enjoyment intensifies. As many a survival-horrorphile will attest, taking such games at face value is never a good idea. The sensation is akin to controlling a mouse cursor on a choked PC.Īnd yet despite being mercilessly unpleasant to control, there's still a degree of grim enjoyment to be had locking horns with such wilfully unhelpful mechanics. Rather than redesign the game for Wii, Tecmo and Grasshopper have retrofitted the old-style gameplay to pointer mechanics that might as well have been designed to be counterintuitive. At first this isn't a huge problem because enemies are equally slow and ponderous, but when the game starts throwing faster enemies, and more of them, you're in trouble.Įven the most basic actions, like adjusting your aim to react to a downward lunge, are hopelessly sluggish, so combat is actually more challenging on the Wii than it ever was on PS2 or Xbox. Sharp movements and nimble evasion are nearly impossible, and are limited to ducking out of viewfinder mode to run, or shaking the remote to perform a 180-degree turn. But for some reason you're blessed with all the turning and aiming speed of an stricken oil tanker - useless in the context of a game where enemies disappear and reappear out of thin air, often right behind or beside you. With movement mapped to the nunchuk stick, and aiming performed via the Wii remote, it ought to be a beautiful combination almost tailor-made for a game like this. This operates in roughly the same way as the Camera Obscura, except it damages ghosts with charged beams of light instead. Although some might argue that the soupy aiming, turning and movement speed all add to the sense of nerve-jangling desperation, that's no excuse for a system that defies reasonable input expectations.Įventually, one of the characters, detective Chouschiro Kirishima, adds a welcome element of novelty to proceedings with his special Spirit Stone Flashlight. This would all be fine if it worked, but it's horrible to use for much the same reasons as general exploration.
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